- Soldier Per Shot Dmg For Mac
- Soldier Per Shot Dmg For Windows
- Soldier Per Shot Dmg 2017
- Soldier Per Shot Dmg Download
- Soldier Per Shot Dmg 2
Jan 14, 2018 but even with over 8k FA without 'tricks' you wont' deal way more than 600k per bullet, which won't be enough to 1-shot NPCs So I found out a few ways to deal high damage per bullet: If you solo: Hexo build, skull gloves with Marksman rifle damage bonus, use.
Headshots, or critical hits, are triggered when striking an opponent's head. They double the damage. For example, McCree's Peacekeeper does 70 damage on the body, but 140 damage on the head. The only exception is the scoped shot of Widowmaker's Widow's Kiss (including when deflected by Genji): It has a 2.5x modifier meaning a fully charged bodyshot does 120 damage, while a headshot does 300.
- Overwatch Guide is a knowledge base of Overwatch chracters' stats, map breakdowns, and strategy! Learn each Hero's counters and synergies, detailed ability tips, and stats that will help you climb the elo ladder.
- If Soldier defeats an enemy during a multiattack it will target the next enemy in that wave with remaining attacks. The Party screen's Estimated DMG accounts for the bullet you have equipped in the first slot. A 50 ATK bullet equals 100% DMG. Any increase or decrease to this number has direct correlation to inflicted DMG.
Not all attacks are capable of hitting headshots.
Weapons capable of dealing headshots[edit | edit source]
- Ashe:The Viper.
- Bastion:Configuration: Recon.
- Baptiste:Biotic Launcher.
- D.Va:Fusion Cannons and Light Gun.
- Doomfist:Hand Cannon.
- Genji:Shuriken and Fan of Blades.
- Deflected shots can also score headshots.
- Hanzo:Storm Bow, Storm Arrows and Sonic Arrow.
- His Dragonstrike is also capable of headshot if it hits the head before the effect is triggered.
- Lúcio:Sonic Amplifier.
- McCree:Peacekeeper.
- Despite the official description, the shots with Deadeye don't actually count as headshots. For example, the ability will deal no damage when the 'Headshots only' option is selected in a custom game.
- Mei:Endothermic Blaster secondary fire.
- Mercy:Caduceus Blaster.
- Orisa:Fusion Driver.
- Reaper:Hellfire Shotguns.
- Roadhog:Scrap Gun and Whole Hog.
- Soldier: 76:Heavy Pulse Rifle.
- He is unable to score headshots while Tactical Visor is active, even if you are standing directly above your target.
- Sombra: Machine Pistol.
- Torbjörn:Rivet Gun.
- Tracer:Pulse Pistols.
- Widowmaker:Widow's Kiss Assault and Sniper modes.
- Headshots in Sniper mode have a 2.5x modifier instead of 2x like everyone else.
- Wrecking Ball:Quad Cannons.
- Zenyatta:Orb of Destruction and Orb Volley.
Retrieved from 'https://overwatch.gamepedia.com/index.php?title=Headshot&oldid=100721'
Glossary:
Soldier Per Shot Dmg For Mac
AS - attack speed
HP - health points
MS - move speed
AR - attack range
DMG - damage
WR - watch range
Soldier Per Shot Dmg For Windows
ARM - armor
DPS - damage per second
![Dmg Dmg](/uploads/1/3/3/9/133946838/374837687.png)
EXP - experience
AoE - area of effect
Category - Units
![Soldier Per Shot Dmg Soldier Per Shot Dmg](/uploads/1/3/3/9/133946838/519656546.jpg)
Soldier Per Shot Dmg 2017
Unit name | Production cost | Upkeep | Statistics | DPS | Noise | Notes |
Ranger | 120 gold 2 wood | 1 gold 1 worker | HP: 60 MS: 4 AR: 6 AS:1 DMG: 10 WR: 8 | 10 | 1 per second 1 per shot | Quiet, fast, a unit for the early phase of defense |
Ranger (veteran) | 120 gold 2 wood | 1 gold 1 worker | HP: 60 MS: 4 AR: 6 AS:2 DMG: 12 WR: 8 ARM: 1 | 24 | 2 per second 1 per shot | Quiet, fast, a unit for the early phase of defense |
Soldier | 240 gold 2 iron | 3 gold 1 food 1 worker | HP: 120 MS: 2.4 AR: 5 AS:2 DMG: 15 WR: 6 ARM: 3 | 30 | 6 per second 3 per shot | Loud, in a large group of 20 quite good, good defense against waves, not recommended for inexperienced players - the unit is vulnerable to ranged attacks |
Soldier (veteran) | 240 gold 2 iron | 3 gold 1 food 1 worker | HP: 120 MS: 2.4 AR: 5 AS: 2.5 DMG: 25 WR: 6 ARM: 3 | 62.5 | 7.5 per second 3 per shot | Loud, in a large group of 20 quite good, good defense against waves, not recommended for inexperienced players - the unit is vulnerable to ranged attacks |
Sniper | 330 gold 2 wood 2 iron | 5 gold 1 food Alarm clock download mac. 1 worker Visio 2013 standard download mac. | HP: 150 MS: 1.8 AR: 8 AS: 0.45 DMG: 100 WR: 9 ARM: 2 | 45 | 4.5 per second 10 per shot | Slow, good for group attacks and group defense. Great against special zombies, they cause throwback effect |
Sniper (veteran) | 330 gold 2 wood 2 iron | 5 gold 1 food 1 worker | HP: 150 MS: 1.8 AR: 8 AS: 0.91 DMG: 110 WR: 9 ARM: 2 | 100.1 | 9.1 per second 10 per shot | Slow, good for group attacks and group defense. Great against special zombies, they cause throwback effect |
Lucifer | 600 gold 10 oil | 12 gold 2 food 1 worker 1 olej | HP: 400 MS: 1.8 AR: 3.5 AS: 2 DMG: 20 WR: 6 ARM: 3 | 40 | 20 per second 10 per shot | Can't attack through walls, has a flamethrower, increased health regeneration |
Akai mpk mini software download mac free. Thanatos | 600 gold 10 iron 10 oil | 12 gold 2 food 1 worker 1 oil | HP: 250 MS: 1.8 Cardio dmg. WR: 12 ARM: 4 Shot: AR: 10 AS: 0.33 DMG: 70 Melee attack: AR: 1.5 AS: 1 DMG: 20 | Shot:23.1 Melee attack: 20 | Shot: 165 per second 500 per shot Melee attack: 3 per second 3 per attack | Great against groups of weak zombies. He can shoot rockets and fight closely. Great for defense, but not good for raids (unless for slow approaches) |
Titan | 2000 gold 40 iron 20 oil | 40 gold Omnisphere 2.0.1c download. 2 food 1 worker 2 oil | HP: 600 MS: 3 AR: 9 AS: 5 DMG: 20 WR: 12 ARM: 5 | 100 | 100 per second 20 per shot | Very expensive upkeep, high production and research costs. Small, walking executors. Good for attack and defense |
Soldier Per Shot Dmg Download
Category - Zombie
Soldier Per Shot Dmg 2
Name | Statistics | DPS | Noise | EXP | Notes |
Aged | HP: 35 MS: 0.4 AR: 0.5 AS: 1 DMG: 6 WR: 5 ARM: 0 | 1 | 1 per second 1 per hit | 1 | Kill quietly, low threat |
Decrepit | HP: 35 MS: 0.4 AR: 0.5 AS: 1 DMG: 6 WR: 5 ARM: 0 | 1 | 1 per second 1 per hit | 1 | Kill quietly, low threat |
Young | HP: 35 MS: 0.4 AR: 0.5 AS: 1 DMG: 6 WR: 5 ARM: 0 | 1 | 1 per second 1 per hit | 1 | Kill quietly, low threat |
Fresh | MS: 1.75 AR: 0.6 AS: 1 DMG: 10 WR: 6 ARM: 1 | 10 | 2 per second 2 per hit | 2 | Hit'n'run tactics, you can lure with a single archer |
Colonist | HP: 45 MS: 1.75 AR: 0.6 AS: 1.11 DMG: 9 WR: 6 ARM: 1 | 10 | 2.22 per second 2 per hit | 2 | Hit'n'run tactics, you can lure with a single archer |
Executive | HP: 80 MS: 1.75 AR: 0.6 AS: 1.25 DMG: 12.5 WR: 6 ARM: 1 | 15.6 | 3.75 per second 3 per hit | 5 | Hit'n'run tactics, you can lure with a single archer |
Harpy | HP: 120 MS: 5 AR: 0.8 AS: 1.67 DMG: 60 WR: 8 ARM: 1 | 100 | 16.7 per second 10 per hit | 10 | Call in snipers. Getting close to other units is risky. They can jump over walls. Very fast - they can chase up archers. |
Venom | HP: 120 MS: 1.75 AR: 5 AS: 0.5 DMG: 40 WR: 8 ARM: 1 | 20 | 5 per second 10 per attack | 10 | Call in snipers. The unit deals AoE damage. It can kill archer with only two attacks. |
Chubby | HP: 600 MS: 1.75 AR: 0.7 AS: 1 DMG: 40 WR: 5 ARM: 2 | 40 | 10 per second 10 per hit | 10 | Call in snipers. Quite resistant zombie. Snipers can throw them away with each shot, making it unable for them to reach your units. Little snitch 3 to 4 upgrade. |